SetElementBonePosition: Difference between revisions
		
		
		
		
		
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Zangomangu (talk | contribs) m (Reverted edits by GustavoFreire (talk) to last revision by AncienT) Tag: Rollback  | 
				Fernando187 (talk | contribs)   (Remove obsolete Requirements section)  | 
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| Line 39: | Line 39: | ||
addEventHandler("onClientPedsProcessed", root, updatePed)  | addEventHandler("onClientPedsProcessed", root, updatePed)  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
==See Also==  | ==See Also==  | ||
{{Client_element_functions}}  | {{Client_element_functions}}  | ||
Latest revision as of 17:23, 7 November 2024
This function sets the position of a bone to the specified coordinates. Currently the Player and Ped element types are accepted.
| Tip: If you want to attach an element to a bone, see attachElementToBone. | 
Syntax
bool setElementBonePosition ( element theElement, int bone, float x, float y, float z )
Required Arguments
- theElement: the element to set the bone position on.
 - bone: the ID of the bone to set the position of. See Bone IDs.
 - x: The X coordinate of the destination.
 - y: The Y coordinate of the destination.
 - z: The Z coordinate of the destination.
 
Returns
Returns true if the function was successful, false otherwise.
Example
This example shows a surprised CJ with a long neck
local bones = {
    [4] = Vector3(0, 0, 0.15),
    [5] = Vector3(0, 0, 0.15),
    [6] = Vector3(0, 0, 0.13),
    [7] = Vector3(0, 0, 0.13),
    [8] = Vector3(0, 0, 0.1),
}
function updatePed()
    for bone,v in pairs(bones) do
        local pos = localPlayer:getBonePosition(bone)+v
        setElementBonePosition(localPlayer, bone, pos)
    end
end
addEventHandler("onClientPedsProcessed", root, updatePed)
See Also
- getElementBoneMatrix
 - getElementBonePosition
 - getElementBoneRotation
 - getElementBoundingBox
 - getElementDistanceFromCentreOfMassToBaseOfModel
 - getElementLighting
 - getElementRadius
 - isElementCollidableWith
 - isElementLocal
 - isElementOnScreen
 - isElementStreamable
 - isElementStreamedIn
 - isElementSyncer
 - isElementWaitingForGroundToLoad
 - setElementBoneMatrix
 - setElementBonePosition
 - setElementBoneRotation
 - setElementCollidableWith
 - setElementStreamable
 - updateElementRpHAnim
 - Shared
 - attachElements
 - createElement
 - destroyElement
 - detachElements
 - getAttachedElements
 - getElementAlpha
 - getElementAttachedOffsets
 - getElementAttachedTo
 - getElementByIndex
 - getElementByID
 - getElementChild
 - getElementChildren
 - getElementChildrenCount
 - getElementCollisionsEnabled
 - getElementColShape
 - getElementData
 - getAllElementData
 - hasElementData
 - getElementDimension
 - getElementHealth
 - getElementID
 - getElementInterior
 - getElementMatrix
 - getElementModel
 - getElementParent
 - getElementPosition
 - getElementRotation
 - getElementsByType
 - getElementsWithinColShape
 - getElementsWithinRange
 - getElementType
 - getElementVelocity
 - getLowLODElement
 - getRootElement
 - isElement
 - isElementAttached
 - isElementCallPropagationEnabled
 - isElementDoubleSided
 - isElementFrozen
 - isElementInWater
 - isElementLowLOD
 - isElementWithinColShape
 - isElementWithinMarker
 - setElementAlpha
 - setElementAngularVelocity
 - getElementAngularVelocity
 - setElementAttachedOffsets
 - setElementCallPropagationEnabled
 - setElementCollisionsEnabled
 - setElementData
 - setElementDimension
 - setElementDoubleSided
 - setElementFrozen
 - setElementHealth
 - setElementID
 - setElementInterior
 - setElementModel
 - setElementParent
 - setElementPosition
 - setElementRotation
 - setElementVelocity
 - setLowLODElement
 - getPedContactElement
 - getResourceDynamicElementRoot
 - getResourceRootElement