SetElementBonePosition: Difference between revisions

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==Example==
==Example==
[[File:CJ with long neck.png|thumb|alt=CJ with long neck|Example preview]]
This example shows a surprised CJ with a long neck
This example shows a surprised CJ with a long neck
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 06:59, 7 December 2021

This function sets the position of a bone to the specified coordinates. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Note: You need to use this function together with onClientPedsProcessed.

Syntax

bool setElementBonePosition ( element theElement, int boneId, float x, float y, float z )

Required Arguments

  • theElement: the element to set the bone position on.
  • boneId: the ID of the bone to set the position of. See Bone IDs.
  • x: The X coordinate of the destination.
  • y: The Y coordinate of the destination.
  • z: The Z coordinate of the destination.

Returns

Returns true if the function was successful, false otherwise.

Example

CJ with long neck
Example preview

This example shows a surprised CJ with a long neck

local bones = {
    [4] = Vector3(0, 0, 0.15),
    [5] = Vector3(0, 0, 0.15),
    [6] = Vector3(0, 0, 0.13),
    [7] = Vector3(0, 0, 0.13),
    [8] = Vector3(0, 0, 0.1),
}
function updatePed()
    for bone,v in pairs(bones) do
        local pos = localPlayer:getBonePosition(bone)+v
        setElementBonePosition(localPlayer, bone, pos)
    end
end
addEventHandler("onClientPedsProcessed", root, updatePed)

Requirements

This template will be deleted.

See Also