SetElementBonePosition
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20704
| Tip: If you want to attach an element to a bone, see attachElementToBone. |
Syntax
bool setElementBonePosition ( element theElement, int boneId, float x, float y, float z )
Required Arguments
- theElement: the element to set the bone position on.
- boneId: the ID of the bone to set the position of. See Bone IDs.
- x: The X coordinate of the destination.
- y: The Y coordinate of the destination.
- z: The Z coordinate of the destination.
Returns
Returns true if the function was successful, false otherwise.
Example
This example is a command where the player should input the bone ID and the XYZ coordinates to set one of his bones' position:
function setBonePosition (commandName, boneId, x, y, z)
if (not boneId or not x or not y or not z) then
outputChatBox ("Syntax: /setbonepos [boneID, x, y, z]", 255, 25, 25)
return false
end
if (not tonumber(id) or not tonumber(x) or not tonumber(y) or not tonumber(z)) then
outputChatBox ("Command arguments should be numbers!", 255, 25, 25)
return false
end
setElementBonePosition (localPlayer, ID, x, y, z)
outputChatBox ("Bone position set successfully!", 0, 255, 0)
end
addCommandHandler ("setbonepos", setBonePosition)
Requirements
This template will be deleted.
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement