SetElementBoneRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
This function sets the rotation of a specific bone relative to the element. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.
{{Added feature/item|1.5.9|1.5.8|20704|This function sets the rotation of a specific bone relative to the element. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}}
 
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Note|[[updateElementRpHAnim]] must be called after this function to apply bone rotation.}}
{{Note|[[updateElementRpHAnim]] must be called after this function to apply bone rotation.}}
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addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)
addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Latest revision as of 17:24, 7 November 2024

This function sets the rotation of a specific bone relative to the element. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Note: updateElementRpHAnim must be called after this function to apply bone rotation.

Syntax

bool setElementBoneRotation ( element theElement, int boneId, float yaw, float pitch, float roll )
Rotation axes

Required Arguments

  • theElement: The element to set the bone rotation on.
  • boneId: The ID of the bone to set the rotation of. See Bone IDs.
  • yaw: The yaw rotation value.
  • pitch: The pitch rotation value.
  • roll: The roll rotation value.

Returns

Returns true if the function was successful, false otherwise.

Example

This example shows how you can turn a local player into a so-called 'Helicopter':

local customYaw = 0
local shoulders = {22, 32}

setTimer (function ()
    customYaw = customYaw + 20
end, 10, 0)

function changeBoneRotation ()
    local yaw, pitch, roll = getElementBoneRotation (localPlayer, 2) -- Get the element's bone rotation
    setElementBoneRotation(localPlayer, 2, customYaw, pitch, roll) -- Set the elements' bone rotation with custom yaw

    for key, value in pairs (shoulders) do
       setElementBoneRotation(localPlayer, value, 0, 0, 0) -- Update the ped's shoulders rotation
    end
    updateElementRpHAnim(localPlayer) -- Update the ped's bone animations
end

addEventHandler ("onClientPedsProcessed", getRootElement(), changeBoneRotation)

See Also