SetElementBoneRotation: Difference between revisions
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bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll ) | bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Image:The-yaw-pitch-and-roll-angles-in-the-human-head-motion-11.png|thumb|Rotation axes]] | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 15:38, 1 December 2020
This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:
Tip: If you want to attach an element to a bone, see attachElementToBone |
Syntax
bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Required Arguments
- theElement: the element to get the bone rotation on.
- bone: the ID of the bone to get the rotation of. See Bone IDs
- yaw: the 'yaw' rotation value.
- pitch: the 'pitch' rotation value.
- roll: the 'roll' rotation value.
Returns
Returns true if the function was successful, false otherwise.
Note: updateElementRpHAnim must be called after this function to apply bone rotation.
Example
Script Example Missing Function SetElementBoneRotation needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement