SetPedBleeding: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0159|1.5.8|20935|This function allows you to set player's or ped's bleeding effect.}} ==Syntax== <syntax...")
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setPedBleeding( ped thePed, bool bleeding ) </syntaxhighlight>  
<syntaxhighlight lang="lua">bool setPedBleeding( ped thePed, bool bleeding ) </syntaxhighlight>  
{{OOP||[[ped]]:setBleeding|bleeding|isPedBleeding}}


===Required Arguments===
===Required Arguments===

Revision as of 12:34, 31 August 2021

This function allows you to set player's or ped's bleeding effect.

Syntax

bool setPedBleeding( ped thePed, bool bleeding ) 

OOP Syntax Help! I don't understand this!

Method: ped:setBleeding(...)
Variable: .bleeding
Counterpart: isPedBleeding


Required Arguments

  • thePed: the player or ped whose bleeding effect you want to set of.
  • bleeding: boolean specifying whether the player or ped is bleeding or not.

Returns

Returns true if the bleeding state was successfully set, error is raised otherwise.

Example

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-- TODO


Requirements

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See Also