SetPedCanBeKnockedOffBike
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This function controls if a ped can fall of his bike by accident - namely by banging into a wall.
Syntax
bool setPedCanBeKnockedOffBike ( ped thePed, bool canBeKnockedOffBike )
OOP Syntax Help! I don't understand this!
- Method: ped:setCanBeKnockedOffBike(...)
- Counterpart: canPedBeKnockedOffBike
Required Arguments
- thePed: the ped whose knockoffstatus is being changed
- canBeKnockedOffBike: true or false
Example
This example adds a console command with which the local player can toggle if he can fall off bikes.
function changeCanBeKnockedOff ( command ) -- The player should enter /knock if canPedBeKnockedOffBike ( getLocalPlayer() ) then setPedCanBeKnockedOffBike ( getLocalPlayer(), false ) outputChatBox ( "Now you can't be knocked off your bike." ) else setPedCanBeKnockedOffBike ( getLocalPlayer(), true ) outputChatBox ( "Now you can be knocked off your bike." ) end end addCommandHandler ( "knock", changeCanBeKnockedOff )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle