SetPedEnterVehicle: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPedEnterVehicle ( ped thePed [, vehicle = nil, passenger = false ] ) | bool setPedEnterVehicle ( ped thePed [, vehicle theVehicle = nil, bool passenger = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:59, 15 February 2021
This function makes a ped enter a vehicle, similar to the enter_exit control state.
Syntax
bool setPedEnterVehicle ( ped thePed [, vehicle theVehicle = nil, bool passenger = false ] )
Required Arguments
- thePed: The player or ped to enter the vehicle.
- Note: The player must be the local player.
- Note: The ped must be synced by the client. Use isElementSyncer clientside to check if the client is syncing. Use setElementSyncer serverside to change the syncer manually.
- vehicle: The vehicle to enter. If no vehicle is set, the ped will enter the nearest vehicle within 20 m.
- passenger: If set to true, the ped will enter as passenger in the nearest available seat, otherwise he will enter as driver.
Returns
Returns true if the function was successful, false otherwise.
When this function returns true, the client will ask server for permission to enter a vehicle. Actually entering can still fail in the following cases
- The function is used on a ped, but another client is not on version 1.5.8 r20740 or newer.
- Another player or ped is already entering, exiting or jacking the same vehicle and seat.
- Movement input or damage can interrupt the task. Use getPedTask to monitor what the ped is doing.
This function returns false in the following cases
- Invalid arguments were parsed.
- The function is used on a ped, but the server is not on version 1.5.8 r20740 or newer.
- Time passed since last enter/exit for this ped is less than 1500 ms.
- onClientVehicleStartEnter was cancelled by a script.
- The ped has an active TASK_PRIMARY task. Use getPedTask to monitor what the ped is doing.
Example
Make ped Sweet enter his car
Click to collapse [-]
Serverlocal sweet = createPed(270, 0, 0, 3) setElementID(sweet , 'sweet') local sweets_car = createVehicle(492, 3, 0, 3) setElementID(sweets_car, 'sweets_car')
Click to collapse [-]
Client-- Code works only if client is syncing ped Sweet addCommandHandler('sweet_enter_car', function() local sweet = getElementByID('sweet') if isElementSyncer(sweet) then setPedEnterVehicle(sweet, getElementByID('sweets_car'), true) end end)
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle