SetPedEnterVehicle

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Revision as of 12:14, 29 November 2020 by Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20740|This function makes a ped enter a vehicle, similar to the enter_exit control state.}} {{Note|For t...")
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This function makes a ped enter a vehicle, similar to the enter_exit control state.

[[{{{image}}}|link=|]] Note: For this function to work, the server and all clients are required to be on version 1.5.8 r20740 or newer.
[[{{{image}}}|link=|]] Note: This function only works on synced peds and vehicles (ie. created serverside).

Syntax

bool setPedEnterVehicle ( ped thePed [, vehicle = nil, passenger = false ] )

Required Arguments

  • thePed: The player or ped to enter the vehicle.
    • Note: The player must be the local player.
    • Note: The ped must be synced by the client. Use isElementSyncer clientside to check if the client is syncing. Use setElementSyncer serverside to change the syncer manually.
  • vehicle: The vehicle to enter. If no vehicle is set, the ped will enter the nearest vehicle within 20 m.
  • passenger: If set to true, the ped will enter as passenger in the nearest available seat.

Returns

Returns true if the function was successful, false otherwise.

When this function returns true, the client will ask server for permission to enter a vehicle. Actually entering can still fail in the following cases

  • Another client is not on version 1.5.8 r20740 or newer.
  • Another player or ped is already entering, exiting or jacking the same vehicle and seat.
  • Movement input or damage can interrupt the task. Use getPedTask to monitor what the ped is doing.

This function returns false in the following cases

  • Invalid arguments were parsed.
  • The server is not on version 1.5.8 r20740 or newer.
  • Time passed since last enter/exit for this ped is less than 1500 ms.
  • The ped has an active TASK_PRIMARY task. Use getPedTask to monitor what the ped is doing.

Example

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See Also