SetPedRotation: Difference between revisions

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Returns ''true'' if successful, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.


==Example==  
==Example==
<section name="Client" class="client" show="true">
This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.
<syntaxhighlight lang="lua">function discoTime ( )
<syntaxhighlight lang="lua">function discoTime ( )
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     setTimer (discoTime, 1000, 0 )
     setTimer (discoTime, 1000, 0 )
end
end
addCommandHandler ( "disco", initiateDiscoMode )</syntaxhighlight>
addCommandHandler ( "disco", initiateDiscoMode )
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}

Revision as of 20:33, 25 May 2008

This function allows you to set the current rotation of the specified ped.

Syntax

bool setPedRotation ( ped thePed, float rotation )         

Required Arguments

  • thePed: The ped to set the rotation of
  • rotation: A float specifying the desired rotation in degrees.

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Client

This example allows a player to type the command 'disco', which will result in the player being rotated to a random direction every 1 second, infinite times.

function discoTime ( )
     -- Randomly choose a new player rotation and set it
     newRotation = math.random ( 0, 360 )
     setPedRotation ( getLocalPlayer(), newRotation )
end

function initiateDiscoMode ( commandName )
     -- Trigger a random change in player rotation every second
     setTimer (discoTime, 1000, 0 )
end
addCommandHandler ( "disco", initiateDiscoMode )

See Also