SetVehicleComponentPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New | |||
This function | {{New feature/item|3.0131|1.3.1|4715| | ||
This function sets the component position of a [[vehicle]]. | |||
}} | }} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setVehicleComponentPosition ( vehicle theVehicle, string theComponent, float posX, float posY, float posZ ) | bool setVehicleComponentPosition ( vehicle theVehicle, string theComponent, float posX, float posY, float posZ [, string base = "root"] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:setComponentPosition||getVehicleComponentPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The [[vehicle]] you wish to set component position. | *'''theVehicle:''' The [[vehicle]] you wish to set component position. | ||
*'''theComponent:''' A vehicle component (this is the frame name from the model file of the component you wish to modify) | *'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify) | ||
*'''posX:''' The x position of this component | *'''posX:''' The new x position of this component. | ||
*'''posY:''' The y position of this component | *'''posY:''' The new y position of this component. | ||
*'''posZ:''' The z position of this component | *'''posZ:''' The new z position of this component. | ||
===Optional Arguments=== | |||
{{New feature/item|3.0141|1.4.0|7013| | |||
*'''base''': A string representing what the supplied position (''posX'', ''posY'', ''posZ'') is relative to. It can be one of the following values: | |||
**'''parent''': The position is relative to the parent component. | |||
**'''root''' (default if not specified): The position is relative to the root component. | |||
**'''world''': The position is a world position, relative to the world's center of coordinates. | |||
}} | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if component position was set successfully, ''false'' otherwise. | |||
==Example== | ==Example== | ||
'''Example 1:''' This example would set the position of the component. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | addCommandHandler("scp", -- short for 'set component position' | ||
function() | |||
local theVeh = getPedOccupiedVehicle(localPlayer) | |||
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle | |||
if (theVeh) then | |||
for k in pairs (getComponent) do | |||
local x, y, z = getVehicleComponentPosition(theVeh, k) --get the position of the component | |||
setVehicleComponentPosition(theVeh, k, x+1, y+1, z+1) -- increases by 1 unit | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.4.0-9.07013|Added '''base''' argument}} | |||
==See Also== | ==See Also== | ||
{{Client_vehicle_functions}} | {{Client_vehicle_functions}} | ||
Latest revision as of 13:59, 5 July 2017
This function sets the component position of a vehicle.
Syntax
bool setVehicleComponentPosition ( vehicle theVehicle, string theComponent, float posX, float posY, float posZ [, string base = "root"] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setComponentPosition(...)
- Counterpart: getVehicleComponentPosition
Required Arguments
- theVehicle: The vehicle you wish to set component position.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
- posX: The new x position of this component.
- posY: The new y position of this component.
- posZ: The new z position of this component.
Optional Arguments
- base: A string representing what the supplied position (posX, posY, posZ) is relative to. It can be one of the following values:
- parent: The position is relative to the parent component.
- root (default if not specified): The position is relative to the root component.
- world: The position is a world position, relative to the world's center of coordinates.
Returns
Returns true if component position was set successfully, false otherwise.
Example
Example 1: This example would set the position of the component.
addCommandHandler("scp", -- short for 'set component position' function() local theVeh = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle if (theVeh) then for k in pairs (getComponent) do local x, y, z = getVehicleComponentPosition(theVeh, k) --get the position of the component setVehicleComponentPosition(theVeh, k, x+1, y+1, z+1) -- increases by 1 unit end end end )
Changelog
Version | Description |
---|
1.4.0-9.07013 | Added base argument |
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates