SetVehicleComponentPosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|
This function set component position for [[vehicle]].
This function set component position for [[vehicle]].
Line 28: Line 30:
==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}
[[Category:Needs Example]]

Revision as of 12:55, 2 January 2014

Accessories-text-editor.png Script Example Missing Function SetVehicleComponentPosition needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function set component position for vehicle.

Syntax

bool setVehicleComponentPosition ( vehicle theVehicle, string theComponent, float posX, float posY, float posZ )

Required Arguments

  • theVehicle: The vehicle you wish to set component position.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • posX: The x position of this component from the center of the vehicle.
  • posY: The y position of this component from the center of the vehicle.
  • posZ: The z position of this component from the center of the vehicle.

Returns

Return true if component position was set successfully, false otherwise.

Example

TODO

-- TODO

See Also