SetVehicleComponentRotation: Difference between revisions
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{{New feature/item|3.0141|1.4.0|7013| | {{New feature/item|3.0141|1.4.0|7013| | ||
*'''base:''' A string representing what the supplied rotation (''rotX'', ''rotY'', ''rotZ'') is relative to. It can be one of the following values: | *'''base:''' A string representing what the supplied rotation (''rotX'', ''rotY'', ''rotZ'') is relative to. It can be one of the following values: | ||
**'''parent''' | **'''parent:''' The rotation is relative to the parent component. | ||
**'''root''' | **'''root:''' The rotation is relative to the root component. | ||
**'''world''' | **'''world:''' The rotation is a world rotation, relative to the world's coordinates axes. | ||
}} | }} | ||
Latest revision as of 11:57, 4 September 2024
This function sets the component rotation of a vehicle.
Syntax
bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ [, string base = "parent"] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setComponentRotation(...)
- Counterpart: getVehicleComponentRotation
Required Arguments
- theVehicle: The vehicle you wish to set component rotation of.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
- rotX: The component's rotation around the x axis in degrees.
- rotY: The component's rotation around the y axis in degrees.
- rotZ: The component's rotation around the z axis in degrees.
Optional Arguments
- base: A string representing what the supplied rotation (rotX, rotY, rotZ) is relative to. It can be one of the following values:
- parent: The rotation is relative to the parent component.
- root: The rotation is relative to the root component.
- world: The rotation is a world rotation, relative to the world's coordinates axes.
Returns
Returns true if the component rotation was set successfully, false otherwise.
Example
Example 1: This example would change the roatation of the component when the player enters a vehicle.
addEventHandler("onClientVehicleEnter", getRootElement(), function() local theVeh = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle if (theVeh) then for k in pairs (getComponent) do local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit end end end )
Changelog
Version | Description |
---|
1.4.0-9.07013 | Added base argument |
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates