SetVehicleSmokeTrailEnabled

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Revision as of 14:36, 26 December 2024 by Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22815 | This function used to set planes smoke trail enabled or disabled. }} ==Syntax== <syntaxhighlight lang="lua"> setVehicleSmokeTrailEnabled ( vehicle veh, bool enable ) </syntaxhighlight> ===Required arguments=== *'''theVehicle:''' The vehicle that you want to set the smoke trail. *'''enable:''' A boolean if set to true it will enabled the smoke trail. *'''note''' this only works with vehicl...")
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BETA: NEW FEATURE (BUILD: 1.6.0 r22815 )

This function used to set planes smoke trail enabled or disabled.


Syntax

setVehicleSmokeTrailEnabled ( vehicle veh, bool enable )

Required arguments

  • theVehicle: The vehicle that you want to set the smoke trail.
  • enable: A boolean if set to true it will enabled the smoke trail.
  • note this only works with vehicle models numbers 512 and 513.

Returns

If successful returns true, false otherwise.

Example

This example let you interrupt and cancel the jump animation action and clear the slot

local veh = {512,513} 

local plane = createVehicle (veh[2], 2043.23499, 1537.88562, 10.67188)

local ped = createPed ( 2, 0,0,0 )

warpPedIntoVehicle ( ped, plane)   

setTimer(function()
    print(setVehicleSmokeTrailEnabled (plane,true))
end ,1500,1)
 
function disbled()
    print(setVehicleSmokeTrailEnabled (plane,false))
    print(isVehicleSmokeTrailEnabled(plane))
end
 
bindKey ("r", "down", disbled ) 

See Also