SetVehicleWheelsRotation: Difference between revisions
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m (Replaced vehicleElement with theVehicle as seen on all other vehicle related functions) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function is used to manipulate the wheel rotation of a vehicle. Cars, Bikes (including BMX) and Trailers are supported. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setVehicleWheelsRotation ( vehicle | bool setVehicleWheelsRotation ( vehicle theVehicle, float rotation ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* ''' | * '''theVehicle:''' the vehicle whose wheel rotation is to be set. | ||
* '''rotation:''' the new wheel rotation value. | * '''rotation:''' the new wheel rotation value. | ||
Line 20: | Line 20: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientVehicleEnter", | addEventHandler("onClientVehicleEnter", root, | ||
function() | function() | ||
local theVeh = getPedOccupiedVehicle(localPlayer) | local theVeh = getPedOccupiedVehicle(localPlayer) |
Revision as of 08:38, 30 June 2024
This function is used to manipulate the wheel rotation of a vehicle. Cars, Bikes (including BMX) and Trailers are supported.
Syntax
bool setVehicleWheelsRotation ( vehicle theVehicle, float rotation )
Required Arguments
- theVehicle: the vehicle whose wheel rotation is to be set.
- rotation: the new wheel rotation value.
Returns
Returns true if successful, false otherwise.
Example
This example sets the wheel rotation of the vehicle when the player gets into any vehicle and if there is any attached trailer.
Click to collapse [-]
ClientaddEventHandler("onClientVehicleEnter", root, function() local theVeh = getPedOccupiedVehicle(localPlayer) if setVehicleWheelsRotation(theVeh, 0) then outputChatBox("SET OK") else outputChatBox("SET FAILED") end end ) addEventHandler("onClientPreRender", root, function() local theVeh = getPedOccupiedVehicle(localPlayer) if theVeh then setVehicleWheelsRotation(theVeh, 0) -- also do it for trailer local trailer = getVehicleTowedByVehicle(theVeh) if trailer then setVehicleWheelsRotation(trailer, 0) end end end)
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates