UpdateElementRpHAnim: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New feature/item|3.0159|1.5.8|20704|This function updates GTA bone animation for a given [[element]]. Currently the following element types are accepted:
This function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. It must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
* [[Element/Player|Player]]
* [[Element/Ped|Ped]]
This function must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
}}


{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]]}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''theElement:''' the element to update.
*'''theElement:''' the [[element]] to update the bone animations.


===Returns===
===Returns===
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==Example==
==Example==
{{Needs Example}}
{{Needs Example}}
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Revision as of 15:14, 19 September 2021

This function updates GTA bone animation for a given element. Currently the Player and Ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.


[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.

Syntax

bool updateElementRpHAnim ( element theElement )

Required Arguments

  • theElement: the element to update the bone animations.

Returns

Returns true if successful, false otherwise.

Example

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Requirements

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See Also