UpdateElementRpHAnim: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|This function updates GTA bone animation for a given element. Currently the following element types are...") |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20704|This function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted. It must be called after [[setElementBoneRotation]] for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.}} | ||
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | |||
}} | |||
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]]}} | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' the element to update. | *'''theElement:''' the [[element]] to update the bone animations. | ||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientPedsProcessed",root,function() | |||
for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players | |||
-- just an exmaple anim | |||
setElementBoneRotation(v, 33, 0, 295.2, 0) | |||
setElementBoneRotation(v, 23, 0, 298.8, 0) | |||
setElementBoneRotation(v, 4, 0, 46.8, 0) | |||
setElementBoneRotation(v, 2, 0, 0, 32.4) | |||
updateElementRpHAnim(v) -- Update ped bones animations | |||
end | |||
end) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_element_functions}} | {{Client_element_functions}} |
Latest revision as of 17:23, 7 November 2024
This function updates GTA bone animation for a given element. Currently the Player and Ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
Tip: If you want to attach an element to a bone, see attachElementToBone. |
Syntax
bool updateElementRpHAnim ( element theElement )
Required Arguments
- theElement: the element to update the bone animations.
Returns
Returns true if successful, false otherwise.
Example
addEventHandler("onClientPedsProcessed",root,function() for i,v in ipairs(getElementsByType('player',root,true)) do -- loop all players -- just an exmaple anim setElementBoneRotation(v, 33, 0, 295.2, 0) setElementBoneRotation(v, 23, 0, 298.8, 0) setElementBoneRotation(v, 4, 0, 46.8, 0) setElementBoneRotation(v, 2, 0, 0, 32.4) updateElementRpHAnim(v) -- Update ped bones animations end end)
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement