GetVehicleSirenParams: Difference between revisions
Jump to navigation
Jump to search
(→Returns: Hopefully cleared up the return table for this function) |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{New feature/item| | {{New feature/item|3.0130|1.3.0|3968| | ||
This function get the parameters of a vehicles siren. | This function get the parameters of a vehicles siren. | ||
}} | }} | ||
Line 9: | Line 9: | ||
table getVehicleSirenParams ( vehicle theVehicle ) | table getVehicleSirenParams ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getSirenParams|sirenParams}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle to get the siren parameters of | *'''theVehicle:''' The vehicle to get the siren parameters of | ||
Line 50: | Line 50: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} |
Latest revision as of 17:03, 7 November 2024
This function get the parameters of a vehicles siren.
Syntax
table getVehicleSirenParams ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getSirenParams(...)
- Variable: .sirenParams
Required Arguments
- theVehicle: The vehicle to get the siren parameters of
Returns
Returns a table with the siren count, siren type and a sub table for the four flags. False otherwise.
[int] SirenParams.SirenCount [int] SirenParams.SirenType [table] SirenParams.Flags [bool] SirenParams.Flags["360"] [bool] SirenParams.Flags.DoLOSCheck [bool] SirenParams.Flags.UseRandomiser [bool] SirenParams.Flags.Silent
Example
Click to collapse [-]
ServerThis example returns the vehicle parameters when the players presses g.
addEventHandler("onVehicleEnter",root,function(player,seat) if(player)and(seat==0)then addVehicleSirens(source,1,1) setVehicleSirens(source,1,0,0,0,100,0,100,255,122) bindKey(player,"g","up",getSiren,source) end end) function getSiren(player,button,state,vehicle) local sirenParams = getVehicleSirenParams(vehicle) outputChatBox("Here's the parameters of your vehicle sirens: Siren Points: "..tostring(sirenParams.SirenCount)..", Type of Siren: "..tostring(sirenParams.SirenType)..".",player) end addEventHandler("onVehicleExit",root,function(player,seat) if(player)and(seat==0)then removeVehicleSirens(source) unbindKey(player,"g","up",getSiren) end end)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates