GetVehicleSirens: Difference between revisions

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table getVehicleSirens ( vehicle theVehicle )
table getVehicleSirens ( vehicle theVehicle )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[vehicle]]:getSirens|sirens}}
{{OOP||[[vehicle]]:getSirens|sirens|setVehicleSirens}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle to get siren information on
*'''theVehicle:''' The vehicle to get siren information on

Revision as of 23:59, 17 December 2014

This function get the properties of a vehicles sirens.

Syntax

table getVehicleSirens ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getSirens(...)
Variable: .sirens
Counterpart: setVehicleSirens


Required Arguments

  • theVehicle: The vehicle to get siren information on

Returns

Returns a table with sub tables containing the properties of the siren point in the following order:

Red, Green, Blue, Alpha, x, y, z, minAlpha or returns false on failure. Example:

sirenData = {
[1] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[2] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[3] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[4] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
}

Example

Click to collapse [-]
Server

This example returns the siren properties when the player presses g. (Returns nil for some reason)

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
      setVehicleSirens(source,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,source)
   end
end)

function getSiren(player,button,state,vehicle)
   local sirenData = getVehicleSirens(vehicle)
   outputChatBox("Here's the properties of your vehicle sirens: Red,Green,Blue: "..tostring(sirenData[1][0])..","..tostring(sirenData[1][1])..","..tostring(sirenData[1][2])..", X,Y,Z: "..tostring(sirenData[1][3])..","..tostring(sirenData[1][4])..","..tostring(sirenData[1][5])..", minAlpha: "..tostring(sirenData[1][6])..".",player)
end

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
      unbindKey(player,"g","up",getSiren)
   end
end)

Requirements

This template will be deleted.

See Also