GetVehicleUpgradeSlotName: Difference between revisions
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This example prints the name and upgrades on each slot of an entered vehicle to the chat. | This example prints the name and upgrades on each slot of an entered vehicle to the chat. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked ) | ||
upgrades = getVehicleUpgrades ( | local upgrades = getVehicleUpgrades ( theVehicle ) | ||
for upgradeKey, upgradeValue in ipairs(upgrades) do | for upgradeKey, upgradeValue in ipairs ( upgrades ) do | ||
outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue ) | outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue ) | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), | addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} |
Revision as of 18:52, 30 July 2007
This function returns the name of an upgrade slot name (e.g. roof, spoiler).
Syntax
There are two ways of using this function, the parameter can either be the slot ID (0 to 16) or an upgrade ID (1000 to 1193)
string getVehicleUpgradeSlotName ( int slot/upgrade )
Required Arguments
- slot/upgrade: the slot ID or corresponding upgrade ID of which you want the name.
Returns
Returns a string with the slot name if a valid slot or upgrade ID was given, false otherwise.
Example
This example prints the name and upgrades on each slot of an entered vehicle to the chat.
function scriptOnPlayerEnterVehicle ( theVehicle, seat, jacked ) local upgrades = getVehicleUpgrades ( theVehicle ) for upgradeKey, upgradeValue in ipairs ( upgrades ) do outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue ) end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), scriptOnPlayerEnterVehicle )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates