SetVehicleColor: Difference between revisions
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== Issues == | |||
{{Issues| | |||
{{Issue|9033|Clientside setVehicleColor doesn't work directly after creation}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} |
Revision as of 16:02, 10 October 2015
This function will set the color of a vehicle. Colors are in RGB format, vehicles can have up to 4 colors. Most vehicles have 2 colors only.
Syntax
bool setVehicleColor ( vehicle theVehicle, int r1, int g1, int b1, [int r2, int g2, int b2, int r3, int g3, int b3, int r4, int g4, int b4] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setColor(...)
Required Arguments
- theVehicle: The vehicle that you wish to set the color of.
- r1, g1, b1: Three integers indicating the red, green and blue components of the first (main) color for the vehicle
Optional Arguments
- r2, g2, b2: Three integers indicating the red, green and blue components of the second color for the vehicle
- r3, g3, b3: Three integers indicating the red, green and blue components of the third color for the vehicle
- r4, g4, b4: Three integers indicating the red, green and blue components of the fourth color for the vehicle
Returns
Returns true if vehicle's color was set, false if an invalid vehicle or invalid colors were specified.
Example
Click to collapse [-]
Example 1This example implements a serverside random_color console command.
addCommandHandler( 'random_color', function( uPlayer ) if isPedInVehicle( uPlayer ) then local uVehicle = getPedOccupiedVehicle( uPlayer ) if uVehicle then local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 ) setVehicleColor( uVehicle, r, g, b ) end end end )
Issues
Issue ID | Description |
---|---|
#9033 | Clientside setVehicleColor doesn't work directly after creation |
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates