GetElementBoneMatrix: Difference between revisions

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{{Client function}}
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{{New feature/item|3.0160|1.5.8|20704|This function returns the transformation matrix of a specific bone. Currently the following element types are accepted:
{{New feature/item|3.0159|1.5.8|20704|This function returns the transformation matrix of a specific bone. Currently the following element types are accepted:
* [[Element/Player|Player]]
* [[Element/Player|Player]]
* [[Element/Ped|Ped]]
* [[Element/Ped|Ped]]

Revision as of 11:25, 11 April 2021

This function returns the transformation matrix of a specific bone. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

table getElementBoneMatrix ( element theElement, int bone )

Required Arguments

  • theElement: the element to get the bone matrix on.
  • bone: the ID of the bone to get the matrix of. See Bone IDs

Returns

Returns a multi-dimensional array (which can be transformed into a proper matrix class using Matrix.create method) containing a 4x4 matrix. Returns false if invalid arguments were passed.

Example

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See Also