GetElementBoneMatrix: Difference between revisions

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Tag: Manual revert
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==Example==  
==Example==  
addCommandHandler ("getbonematrix",
{{Needs Example}}
function(commandName, boneID)
    local matrix = {getElementBoneMatrix(localPlayer, boneID)}
    iprint(matrix[1])
end)
<sub>function</sub>


==Requirements==
==Requirements==

Revision as of 17:59, 8 October 2021

This function returns the transformation matrix of a specific bone. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

table getElementBoneMatrix ( element theElement, int boneId )

Required Arguments

  • theElement: the element to get the bone matrix on.
  • boneId: the ID of the bone to get the matrix of. See Bone IDs.

Returns

Returns a multi-dimensional array (which can be transformed into a proper matrix class using Matrix.create method) containing a 4x4 matrix. Returns false if invalid arguments were passed.

Example

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Requirements

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See Also