GetElementRotation: Difference between revisions
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**''"default":'' default MTA behavior prior to 1.1, where rotation order depends on element type | **''"default":'' default MTA behavior prior to 1.1, where rotation order depends on element type | ||
**''"ZXY":'' rotation about the Z axis (''up''), then about the resulting X axis (''right'') and finally about the resulting Y axis (''front''). This is the default rotation order for [[object|objects]] | **''"ZXY":'' rotation about the Z axis (''up''), then about the resulting X axis (''right'') and finally about the resulting Y axis (''front''). This is the default rotation order for [[object|objects]] | ||
**''"ZYX":'' rotation about the Z axis (''up''), then about the resulting Y axis (''front''), and finally about the resulting X axis (''right'') | **''"ZYX":'' rotation about the Z axis (''up''), then about the resulting Y axis (''front''), and finally about the resulting X axis (''right''). This is the default rotation order for [[vehicle|vehicles]] | ||
The default rotation order for peds/players is Z-Y-X (clientside) and -Z-Y-X (serverside) but those rotation orders (set using ''"default"'' on peds) can not be used manually on other element types since they only exist due to historical and backward compatibility reasons. | The default rotation order for peds/players is Z-Y-X (clientside) and -Z-Y-X (serverside) but those rotation orders (set using ''"default"'' on peds) can not be used manually on other element types since they only exist due to historical and backward compatibility reasons. |
Revision as of 19:32, 9 November 2010
Retrieve the rotation of elements.
Only clientside before 1.0.4
Syntax
float float float getElementRotation ( element theElement [, string rotOrder] )
Required Arguments
- theElement: The element whose rotation will be retrieved
Optional Arguments
Returns
- rx, ry, rz: 3 floats representing the Euler rotation angles on the axis X, Y and Z (with the rotation order depending on the rotOrder argument) if element exists and is a valid element, false if it's invalid.
Example
If a player points at a player element with a gun, its rotation will appear in the chat box.
Click to collapse [-]
Clientfunction onPlayerTargeted ( targetElem ) if ( isElement(targetElem) and getElementType (targetElem) == "player" ) then local x,y,z = getElementRotation ( targetElem ) outputChatBox ( "Target player rotation: " .. x .. " " .. y .. " " .. z ) end end addEventHandler ( "onClientPlayerTarget", getRootElement(), onPlayerTargeted )
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement