GetPedControlState: Difference between revisions

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m (Added the fact that it works with the local player after r11427)
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{{Client function}}
{{Client function}}
Checks whether a ped has a certain control pressed.
Checks whether a ped has a certain control pressed.
{{New feature/item|3.0160|1.5|11427|
*Works with the local player aswell.
}}


==Syntax==
==Syntax==
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-3.11427|Works with the [[getLocalPlayer|local player]] as well. Deprecated [[setControlState]] and [[getControlState]].}}


==See Also==
==See Also==
{{Client ped functions}}
{{Client ped functions}}

Revision as of 22:50, 8 July 2018

Checks whether a ped has a certain control pressed.

Syntax

bool getPedControlState ( ped thePed, string control )

Required Arguments

  • thePed: the ped you want to check.
  • control: the control to get the status of. See control names for a list of valid names.

Returns

Returns true if the ped is pressing the specified control, false if not or an invalid argument was passed.

Example

Click to collapse [-]
Client
local controlTable = {"forwards", "backwards", "left", "right", "jump", "crouch"}

function invisibleOnSpawn()
    setElementAlpha (localPlayer, 0)
    checkControlState = setTimer(controlState, 50, 0)
end
addEventHandler ("onClientPlayerSpawn", localPlayer, invisibleOnSpawn)

function controlState()
    for i,control in ipairs(controlTable) do
        local state = getPedControlState(localPlayer, control)
	if (state) then
	    setElementAlpha (localPlayer, 255)
	    if (isTimer(checkControlState)) then
		killTimer(checkControlState)
		checkControlState = nil
	    end 
	end
    end
end

Changelog

Version Description
1.5.5-3.11427 Works with the local player as well. Deprecated setControlState and getControlState.

See Also