Server Scripting Functions

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This page lists all the scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function or event, use Requested Functions and Events

Please note that the scripting functions can now be extended by loading in dynamic modules that provide new functionality, such as MySQL database access. These scripting functions are non-native and require the module to be loaded in order to work.

Head over to Module functions for a list of non-native functions and modules that are available.

Event functions

bool addEvent ( string name, string arguments )

bool addEventHandler ( string name, element element, string handler )

bool triggerEvent ( string name, element element, [argument, ...] )

World functions

int int getTime ()

int getWeather ()

bool setTime ( int hour, int min )

bool setWeather ( int id )

bool setWeatherBlended ( int id )

Element functions

bool destroyElement ( element element )

element getRootElement ()

string getElementID ( element element )

element getElementByID ( string name, int index )

var getElementData ( string name )

string getElementType ( element element )

bool setElementID ( element element, string name )

bool setElementData ( element element, string name, var data )

Entity functions

float float float getEntityPosition ( entity entity, float x, float y, float z )

bool setEntityPosition ( element element )

Player functions

int getPlayerCount ()

int getPlayerCurrentWeaponAmmoInClip ( player player )

int getPlayerCurrentWeaponID ( player player )

player getPlayerFromNick ( string nick )

float getPlayerHealth ( player player )

float getPlayerArmor ( player player )

int getPlayerLevel ( player player )

int getPlayerMoney ( player player )

float float float getPlayerMoveSpeed ( player player )

string getPlayerName ( player player )

vehicle getPlayerOccupiedVehicle ( player player )

int getPlayerOccupiedVehicleSeat ( player player )

int getPlayerPing ( player player )

float getPlayerRotation ( player player )

int getPlayerSkin ( player player )

string getPlayerSourceIP ( player player )

player getRandomPlayer ()

bool isPlayerDead ( player player )

bool isPlayerDucked ( player player )

bool isPlayerMuted ( player player )

bool setPlayerRotation ( element player, float rotation )

bool setPlayerSkin ( element player, int id )

bool setPlayerHealth ( element player, float health )

bool setPlayerArmor ( element player, float armor )

bool setPlayerMoney ( element player, int money )

bool givePlayerMoney ( element player, int money )

bool takePlayerMoney ( element player, int money )

bool killPlayer ( element player )

bool warpPlayerIntoVehicle ( player player, vehicle vehicle, [int seat] )

bool removePlayerFromVehicle ( element player )

bool spawnPlayer ( player player, float x, float y, float z, float rotation, int skin )

Weapon functions

bool giveWeapon ( element player, int weapon, [int ammo=30] )

bool takeWeapon ( element player, int weapon )

bool takeAllWeapons ( element player )

Vehicle functions

vehicle createVehicle ( int id, float x, float y, float z, [float rx, float ry, float rz] )

bool destroyAllVehicles ()

int int int int getVehicleColor ( vehicle vehicle )

float getVehicleHealth ( vehicle vehicle )

int getVehicleID ( vehicle vehicle )

int getVehicleIDFromName ( string name )

int getVehicleIndex ( vehicle vehicle )

float float float getVehicleMoveSpeed ( string vehicle )

string getVehicleName ( string vehicle )

string getVehicleNameFromID ( int id )

player getVehicleOccupant ( vehicle vehicle, [int seat=0] )

float float float getVehicleRotation ( vehicle vehicle )

float float float getVehicleTurnSpeed ( vehicle vehicle )

float float getVehicleTurretPosition ( vehicle vehicle )

int getVehicleMaxPassengers ( vehicle vehicle )

bool isVehicleLocked ( vehicle vehicle )

bool fixVehicle ( element vehicle )

bool blowVehicle ( element vehicle, [bool explode=true] )

bool setVehicleRotation ( element vehicle, float rx, float ry, float rz )

bool setVehicleMoveSpeed ( element vehicle, float x, float y, float z )

bool setVehicleTurnSpeed ( element vehicle, float rx, float ry, float rz )

bool setVehicleHealth ( element vehicle, float health )

bool setVehicleColor ( element vehicle, int color1, int color2, int color3, int color4 )

bool setVehicleLocked ( element vehicle, bool locked )

Marker functions

marker createMarker ( float x, float y, float z, [int type, float size, int r, int g, int b] )

bool destroyAllMarkers ()

int getMarkerCount ()

int getMarkerType ( marker marker )

float getMarkerSize ( marker marker )

int int int getMarkerColor ( marker marker )

bool setMarkerType ( marker marker, int type )

bool setMarkerSize ( marker marker, float size )

bool setMarkerColor ( marker marker, int r, int g, int b )

Blip functions

blip createBlip ( float x, float y, float z, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255] )

blip createBlipAttachedTo ( entity entity, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255] )

bool destroyBlipAttachedTo ( entity entity )

bool destroyAllBlips ()

int getBlipIcon ( blip blip )

int getBlipSize ( blip blip )

int int int int getBlipColor ( blip blip )

blip getBlipAttachedTo ( entity entity )

bool setBlipIcon ( blip blip, int icon )

bool setBlipSize ( blip blip, int size )

bool setBlipColor ( blip blip, int red, int green, int blue, int alpha )

bool attachBlipToEntity ( blip blip, entity entity )

Object functions

object createObject ( int id, float x, float y, float z, [float rx, float ry, float rz] )

bool destroyAllObjects ()

int getObjectModel ( object object )

float float float getObjectRotation ( object object )

bool setObjectModel ( object object, int id )

bool setObjectRotation ( object object, float x, float y, float z )

bool moveObject ( object object, int time, float x, float y, float z, float rx, float ry, float rz )

Pickup functions

pickup createPickup ( float x, float y, float z, int type, int amount/weapon, [int ammo] )

bool destroyAllPickups ()

int getPickupType ( pickup pickup )

int getPickupWeapon ( pickup pickup )

int getPickupHealth ( pickup pickup )

int getPickupAmmo ( pickup pickup )

bool setPickupType ( pickup pickup, int type, int amount/weapon, [int ammo] )

Radar area functions

radararea createRadarArea ( float x, float y, float sizex, float sizey, int r, int g, int b, int a )

bool destroyAllRadarAreas ()

float float getRadarAreaSize ( radararea radararea )

int int int int getRadarAreaColor ( radararea radararea )

bool isRadarAreaFlashing ( radararea radararea )

bool setRadarAreaSize ( radararea radararea, float x, float y )

bool setRadarAreaColor ( radararea radararea, int r, int g, int b, int a )

bool setRadarAreaFlashing ( radararea radararea, bool flash )

Weapon functions

string getWeaponNameFromID ( int id )

int getWeaponIDFromName ( string name )

Scoreboard functions

bool addScoreboardColumn ( string id, string name, float width )

bool removeScoreboardColumn ( string id )

Server functions

int getMaxPlayers ()

bool serverLoggerPrint ( string text )

bool serverChat ( string text )

bool playerPM ( element player, string text )

Utility functions

float getDistanceBetweenPoints2D ( float x1, float y1, float x2, float y2 )

float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )

int randInt ( int lowerbound, int upperbound )

float randFloat ()

int getTickCount ()

string gettok ( string text, int index, int separator )

bool setTimer ( string function, int time, [arg1, arg2, ...] )

Map functions

string getLoadedMapName ()

xmlnode getLoadedMapXMLRoot ()

XML functions

xmlnode xmlFindSubNode ( parent, subnode, index )

string xmlNodeGetValue ( xmlNode )

bool xmlNodeSetValue ( xmlNode, value )

string xmlNodeGetAttribute ( xmlNode, attribute name )

bool xmlNodeSetAttribute ( xmlNode, attribute name, value )

xmlnode xmlLoadFile ( filename )

bool xmlUnloadFile ( xmlnode )

Text Functions

textdisplay textCreateDisplay ()

void textDestroyDisplay ( textdisplay )

textitem textCreateTextItem ( [text, x, y, priority, red, green, blue, alpha, scale] )

void textDestroyTextItem ( textitem )

void textDisplayAddText ( textdisplay, textitem )

void textDisplayAddObserver ( textdisplay, player )

void textItemSetText ( textitem, text )

string textItemGetText ( textitem )

void textItemSetScale ( textitem, scale )

float textItemGetScale ( textitem )

void textItemSetPosition ( textitem, x, y )

float float textItemGetPosition ( textitem )

void textItemSetColor ( textitem, red, green, blue, alpha )

int int int int textItemGetColor ( textitem )

void textItemSetPriority ( textitem, priority )

int textItemGetPriority ( textitem )