SetElementBoneMatrix: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__  
__NOTOC__  
This function sets the transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.
{{Added feature/item|1.5.9|1.5.8|20704|This function sets the transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}}
 
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Tip|For [[matrix]] manipulation which goes beyond the basic examples given on this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
{{Tip|For [[matrix]] manipulation which goes beyond the basic examples given on this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
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==Example==  
==Example==  
{{Needs Example}}
{{Needs Example}}
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Latest revision as of 17:24, 7 November 2024

This function sets the transformation matrix of a specific bone. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

bool setElementBoneMatrix ( element theElement, int boneId, matrix matrix )

Required Arguments

  • theElement: the element to set the bone matrix on.
  • boneId: the ID of the bone. See Bone IDs.
  • matrix: the MTA matrix to set.

Returns

Returns true if the function was successful, false otherwise.

Example

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See Also