SetElementBoneMatrix: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20704|This function sets the transformation matrix of a specific bone. Currently the following element types are...")
 
mNo edit summary
Line 1: Line 1:
{{Client function}}
{{Client function}}
__NOTOC__  
__NOTOC__  
{{New feature/item|3.0160|1.5.8|20704|This function sets the transformation matrix of a specific bone. Currently the following element types are accepted:
{{New feature/item|3.0159|1.5.8|20704|This function sets the transformation matrix of a specific bone. Currently the following element types are accepted:
* [[Element/Player|Player]]
* [[Element/Player|Player]]
* [[Element/Ped|Ped]]
* [[Element/Ped|Ped]]

Revision as of 11:23, 11 April 2021

This function sets the transformation matrix of a specific bone. Currently the following element types are accepted:

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

bool setElementBoneMatrix ( element theElement, int bone, matrix matrix )

Required Arguments

  • theElement: the element to set the bone matrix on.
  • bone: the ID of the bone. See Bone IDs
  • matrix: the MTA matrix to set.

Returns

Returns true if the function was successful, false otherwise.

Example

Accessories-text-editor.png Script Example Missing Function SetElementBoneMatrix needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


See Also