SetElementBoneMatrix: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Reverted edits by Synthetic (talk) to last revision by Lvrent)
Tag: Rollback
(Remove obsolete Requirements section)
 
Line 20: Line 20:
==Example==  
==Example==  
{{Needs Example}}
{{Needs Example}}
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Latest revision as of 17:24, 7 November 2024

This function sets the transformation matrix of a specific bone. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended.

Syntax

bool setElementBoneMatrix ( element theElement, int boneId, matrix matrix )

Required Arguments

  • theElement: the element to set the bone matrix on.
  • boneId: the ID of the bone. See Bone IDs.
  • matrix: the MTA matrix to set.

Returns

Returns true if the function was successful, false otherwise.

Example

Accessories-text-editor.png Script Example Missing Function SetElementBoneMatrix needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


See Also