SetElementBoneMatrix: Difference between revisions
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Tag: Reverted |
Zangomangu (talk | contribs) Tag: Rollback |
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' the [[element]] to set the bone matrix on. | *'''theElement:''' the [[element]] to set the bone matrix on. | ||
*''' | *'''boneId:''' the ID of the bone. See [[Bone IDs]]. | ||
*''' | *'''matrix:''' the MTA [[matrix]] to set. | ||
===Returns=== | ===Returns=== |
Latest revision as of 15:06, 15 January 2023
This function sets the transformation matrix of a specific bone. Currently the Player and Ped element types are accepted.
Tip: If you want to attach an element to a bone, see attachElementToBone. |
Tip: For matrix manipulation which goes beyond the basic examples given on this page, see the Lua matrix library. Using the built-in matrix class is also recommended. |
Syntax
bool setElementBoneMatrix ( element theElement, int boneId, matrix matrix )
Required Arguments
- theElement: the element to set the bone matrix on.
- boneId: the ID of the bone. See Bone IDs.
- matrix: the MTA matrix to set.
Returns
Returns true if the function was successful, false otherwise.
Example
Script Example Missing Function SetElementBoneMatrix needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.5.8-9.20704 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20704" />
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementMatrix
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementVelocity
- setLowLODElement
- updateElementRpHAnim