SetPedControlState: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function makes a [[ped]] or [[player]] press or release a certain control. | |||
This function makes a [[ped]] press or release a certain control. | {{Note|You can't use enter_exit or enter_passenger on a ped.}} | ||
==Syntax== | ==Syntax== | ||
Line 8: | Line 8: | ||
bool setPedControlState ( ped thePed, string control, bool state ) | bool setPedControlState ( ped thePed, string control, bool state ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Ped]]:setControlState}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' if successful, ''false'' if otherwise. | Returns ''true'' if successful, ''false'' if otherwise. | ||
==Example== | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function newPed() | |||
local x, y, z = getElementPosition(localPlayer) | |||
local ped = createPed(0, x + 1, y, z) | |||
if ped then | |||
setPedControlState(ped, "forwards", true) | |||
end | |||
end | |||
addCommandHandler("ped", newPed) | |||
</syntaxhighlight> | |||
</section> | |||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.5-3.11427|Works with the [[getLocalPlayer|local player]] as well. Deprecated [[setControlState]] and [[getControlState]].}} | |||
==See Also== | ==See Also== | ||
{{Client ped functions}} | {{Client ped functions}} |
Revision as of 22:30, 5 November 2018
This function makes a ped or player press or release a certain control.
Note: You can't use enter_exit or enter_passenger on a ped. |
Syntax
bool setPedControlState ( ped thePed, string control, bool state )
OOP Syntax Help! I don't understand this!
- Method: Ped:setControlState(...)
Required Arguments
- thePed: the ped you want to press or release a control.
- control: the name of the control of which to change the state. See control names for a list of valid names.
- state: the new control state. true means pressed, false is released.
Returns
Returns true if successful, false if otherwise.
Example
Click to collapse [-]
Clientfunction newPed() local x, y, z = getElementPosition(localPlayer) local ped = createPed(0, x + 1, y, z) if ped then setPedControlState(ped, "forwards", true) end end addCommandHandler("ped", newPed)
Changelog
Version | Description |
---|
1.5.5-3.11427 | Works with the local player as well. Deprecated setControlState and getControlState. |
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle