SetPedControlState: Difference between revisions
Jump to navigation
Jump to search
m (add oop syntax) |
mNo edit summary |
||
Line 8: | Line 8: | ||
bool setPedControlState ( ped thePed, string control, bool state ) | bool setPedControlState ( ped thePed, string control, bool state ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Player]]: | {{OOP||[[Player]]:setControlState}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 22:30, 5 November 2018
This function makes a ped or player press or release a certain control.
Syntax
bool setPedControlState ( ped thePed, string control, bool state )
OOP Syntax Help! I don't understand this!
- Method: Player:setControlState(...)
Required Arguments
- thePed: the ped you want to press or release a control.
- control: the name of the control of which to change the state. See control names for a list of valid names.
- state: the new control state. true means pressed, false is released.
Returns
Returns true if successful, false if otherwise.
Example
Click to collapse [-]
Clientfunction newPed() local x, y, z = getElementPosition(localPlayer) local ped = createPed(0, x + 1, y, z) if ped then setPedControlState(ped, "forwards", true) end end addCommandHandler("ped", newPed)
Changelog
Version | Description |
---|
1.5.5-3.11427 | Works with the local player as well. Deprecated setControlState and getControlState. |
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle