SetVehicleComponentRotation

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Revision as of 20:37, 25 October 2012 by Cazomino05 (talk | contribs)
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ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function set component rotation for vehicle.

Syntax

bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ )

Required Arguments

  • theVehicle: The vehicle you wish to set component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • rotX: The component's rotation around the x axis in degrees.
  • rotY: The component's rotation around the y axis in degrees.
  • rotZ: The component's rotation around the z axis in degrees.

Returns

Return true if component rotation was set successfully, false otherwise.

Example

TODO

--TODO

See Also