GetVehicleComponentVisible: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}


{{New feature/item|4.0140|1.3.1|4715|
{{New feature/item|4.0140|1.3.1|4715|
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Returns a ''bool'' indicating the visible state of the component.
Returns a ''bool'' indicating the visible state of the component.


==Example==
==Example==  
TODO
'''Example 1:''' This example would get the name and tells if the component is visible or not.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
addCommandHandler("icv", -- short for 'is component visible'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
        local isVisible = getVehicleComponentVisible(theVeh, k) -- gets if it is visible or not
if (isVisible == true) then
    outputChatBox(k.." is visible")
else
    outputChatBox(k.." is not visible")
end 
            end
        end
    end
)
 
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Revision as of 17:26, 18 January 2014

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function get component visibility for vehicle.

Syntax

bool getVehicleComponentVisible ( vehicle theVehicle, string theComponent )

Required Arguments

  • theVehicle: The vehicle you wish to get component visibility of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns a bool indicating the visible state of the component.

Example

Example 1: This example would get the name and tells if the component is visible or not.

addCommandHandler("icv", -- short for 'is component visible'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
	        local isVisible = getVehicleComponentVisible(theVeh, k) -- gets if it is visible or not
		if (isVisible == true) then
		    outputChatBox(k.." is visible")
		else
		    outputChatBox(k.." is not visible")
		end   
            end
        end
    end
)

See Also