GetVehicleSirens: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0140|1.4|3966|
{{New feature/item|4.0140|1.3.1|3968|
This function get the properties of a vehicles sirens.
This function get the properties of a vehicles sirens.
}}
}}
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==Requirements==
==Requirements==
{{Requirements|1.4-3966|1.4-3966|}}
{{Requirements|1.3.0-9.03968|1.3.0-9.03968|}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Revision as of 08:05, 9 May 2012

ADDED/UPDATED IN VERSION 1.3.1 r3968:

This function get the properties of a vehicles sirens.

Syntax

table getVehicleSirens ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle to get siren information on

Returns

Returns a table with sub tables containing the properties of the siren point in the following order:

Red, Green, Blue, Alpha, x, y, z, minAlpha or returns false on failure. Example:

sirenData = {
[1] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[2] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[3] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
[4] = { Red, Green, Blue, Alpha, x, y, z, minAlpha },
}

Example

Click to collapse [-]
Server

This example returns the siren properties when the player presses g. (Returns nil for some reason)

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
      setVehicleSirens(source,1,0,0,0,100,0,100,255,122)
      bindKey(player,"g","up",getSiren,source)
   end
end)

function getSiren(player,button,state,vehicle)
   local sirenData = getVehicleSirens(vehicle)
   outputChatBox("Here's the properties of your vehicle sirens: Red,Green,Blue: "..tostring(sirenData[1][0])..","..tostring(sirenData[1][1])..","..tostring(sirenData[1][2])..", X,Y,Z: "..tostring(sirenData[1][3])..","..tostring(sirenData[1][4])..","..tostring(sirenData[1][5])..", minAlpha: "..tostring(sirenData[1][6])..".",player)
end

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
      unbindKey(player,"g","up",getSiren)
   end
end)

Requirements

This template will be deleted.

See Also