SetVehicleLandingGearDown: Difference between revisions

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==Example==  
==Example==  
This page does not have an example
This example sets the landing gear up and outputs to the player to pull up
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--add an example here.
function checkGear( thePlayer )
    local theVehicle = getPedOccupiedVehicle( thePlayer )    --Get the players vehicle
    if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == true) then --if the vehicle is a hydra, and the landing gear is down
      setVehicleLandingGearDown(theVehicle,false) --Set the landing gear up
      outputChatBox( "Pull up!", thePlayer )    --and tell the player to pull up.
    end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}
[[Category:Needs_Example]]

Latest revision as of 17:34, 7 April 2012

This function is used to set the landing gear state of certain vehicles.

Syntax

bool setVehicleLandingGearDown ( vehicle theVehicle, bool gearState )

Required Arguments

  • theVehicle: The vehicle of which you wish to set the landing gear state.
  • gearState: A bool representing the state of the landing gear. true represents a collapsed landing gear, while false represents a disabled landing gear.

Returns

Returns true if the landing gear was set successfully, false otherwise.

Example

This example sets the landing gear up and outputs to the player to pull up

function checkGear( thePlayer )
    local theVehicle = getPedOccupiedVehicle( thePlayer )    --Get the players vehicle
    if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == true) then --if the vehicle is a hydra, and the landing gear is down
      setVehicleLandingGearDown(theVehicle,false) --Set the landing gear up
      outputChatBox( "Pull up!", thePlayer )    --and tell the player to pull up.
    end
end

See Also