SetVehicleSirens: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0140|1.3.1|3968|
{{New feature/item|3.0130|1.3.0|3968|
This function changes the properties of a vehicles siren point.
This function changes the properties of a vehicles siren point.
}}
}}
{{Note|Although you may be able to add sirens to any vehice, this function may not work. This function fails on certain vehicle models (https://wiki.multitheftauto.com/wiki/Vehicle_IDs#Lua_table_of_vehicles_that_doesn.27t_support_siren_lights).}}


==Syntax==  
==Syntax==  
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bool setVehicleSirens ( vehicle theVehicle, int sirenPoint, float posX, float posY, float posZ, float red, float green, float blue, [float alpha = 255, float minAlpha = 0.0] )
bool setVehicleSirens ( vehicle theVehicle, int sirenPoint, float posX, float posY, float posZ, float red, float green, float blue, [float alpha = 255, float minAlpha = 0.0] )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||[[vehicle]]:setSirens||getVehicleSirens}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle to modify
*'''theVehicle:''' The vehicle to modify
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==Example==
==Example==
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example adds a siren then sets the vehicle siren in the center of the car. (Not sure if it works...)
This example adds a siren for the vehicle, then sets two custom sirens at the top of the vehicle. And then removes the siren when getting out the vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onVehicleEnter",root,function(player,seat)
addEventHandler('onPlayerVehicleEnter', root, function(vehicle, seat)
   if(player)and(seat==0)then
   if (seat == 0) then
       addVehicleSirens(source,1,1)
       addVehicleSirens(vehicle, 2, 2)
       setVehicleSirens(source,1,0,0,0,100,0,100)
      setVehicleSirens(vehicle, 1, -0.3, 0, 0.8, 0, 0, 255, 255, 255)
       setVehicleSirens(vehicle, 2, 0.3, 0, 0.8, 255, 0, 0, 255, 255)
      -- You can also make the sirens flash immediately with 'setVehicleSirensOn(vehicle, true)'
   end
   end
end)
end)
addEventHandler("onVehicleExit",root,function(player,seat)
 
   if(player)and(seat==0)then
addEventHandler('onPlayerVehicleExit', root, function(vehicle, seat)
      removeVehicleSirens(source)
   removeVehicleSirens(vehicle)
  end
end)
end)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
{{Requirements|1.3.0-9.03968|1.3.0-9.03968|}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Latest revision as of 17:03, 7 November 2024

This function changes the properties of a vehicles siren point.

[[{{{image}}}|link=|]] Note: Although you may be able to add sirens to any vehice, this function may not work. This function fails on certain vehicle models (https://wiki.multitheftauto.com/wiki/Vehicle_IDs#Lua_table_of_vehicles_that_doesn.27t_support_siren_lights).

Syntax

bool setVehicleSirens ( vehicle theVehicle, int sirenPoint, float posX, float posY, float posZ, float red, float green, float blue, [float alpha = 255, float minAlpha = 0.0] )

OOP Syntax Help! I don't understand this!

Method: vehicle:setSirens(...)
Counterpart: getVehicleSirens


Required Arguments

  • theVehicle: The vehicle to modify
  • sirenPoint: The siren point to modify
  • posX: The x position of this siren point from the center of the vehicle
  • posY: The y position of this siren point from the center of the vehicle
  • posZ: The z position of this siren point from the center of the vehicle
  • red: The amount of red from 0 to 255
  • green: The amount of green from 0 to 255
  • blue: The amount of blue from 0 to 255

Optional Arguments

  • alpha: The alpha of the siren from 0 to 255
  • minAlpha: The minimum alpha of the light during day time

Returns

Returns true if the siren point was successfully changed on the vehicle, false otherwise.

Example

Click to collapse [-]
Server

This example adds a siren for the vehicle, then sets two custom sirens at the top of the vehicle. And then removes the siren when getting out the vehicle.

addEventHandler('onPlayerVehicleEnter', root, function(vehicle, seat)
   if (seat == 0) then
      addVehicleSirens(vehicle, 2, 2)
      setVehicleSirens(vehicle, 1, -0.3, 0, 0.8, 0, 0, 255, 255, 255)
      setVehicleSirens(vehicle, 2, 0.3, 0, 0.8, 255, 0, 0, 255, 255)
      -- You can also make the sirens flash immediately with 'setVehicleSirensOn(vehicle, true)'
   end
end)

addEventHandler('onPlayerVehicleExit', root, function(vehicle, seat)
   removeVehicleSirens(vehicle)
end)

See Also