Element

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Revision as of 12:04, 23 August 2007 by Jbeta (talk | contribs) (Removed "client", added "console" and "admin"...)
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An element is a generic class that can represent almost all in-game items. The element types representing in-game entities are:

Any other element type can be created as an abstract element, not referring to in-game entities. For example, resource and map elements are created to group entities they create as their children.

Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for client elements, which can't be destroyed)...

All elements are stored internally in a "tree" structure, and as such every element has a parent element, be it the root element, a map or another element. This is purely for declaring the scope of function calls.

Related scripting functions

Client



Server