EngineGetVisibleTextureNames: Difference between revisions

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Only available in 1.1
Only available in 1.1
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This function returns a list of the world textures that are being used to draw the current scene.
This function returns a list of the world textures which are being used to draw the current scene.


==Syntax==  
==Syntax==  

Revision as of 14:10, 22 July 2011

Only available in 1.1 This function returns a list of the world textures which are being used to draw the current scene.

Syntax

bool engineGetVisibleTextureNames ( [ string nameFilter = "*", string modelFilter = "" ] )

Optional Arguments

  • nameFilter: Excludes textures from the list that do not match the wildcard string.
  • modelFilter: Excludes textures from the list that do not appear in the named model. This can be a model name such as "des_ranch" or a model id number. If not set, all textures are included.

Returns

Returns a table of texture names.

Example

This example will output the names of all the visible textures that start with 'a'

for _,name in ipairs( engineGetVisibleTextureNames ( "a*" ) ) do
    outputConsole( name )
end

See Also