IsElementCollidableWith: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function can be used to check whether specified element is collidable with another element.<br> | This function can be used to check whether specified element is collidable with another element.<br> | ||
Line 22: | Line 21: | ||
==Example== | ==Example== | ||
This example adds the command ''togglecol'' which toggles the collision between the player and ped. | |||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | local tPed = {} | ||
addEventHandler( "onClientPlayerSpawn", localPlayer, | |||
function() | |||
local x, y, z = getElementPosition(source) | |||
if isElement(tPed["thePed"]) then | |||
destroyElement(tPed["thePed"]) | |||
end | |||
-- Creates a random ped near player | |||
tPed["thePed"] = createPed(math.random(209, 238), x+1, y+1, z) | |||
end | |||
) | |||
function toggleColisionFunc() | |||
if not isElement(tPed["thePed"]) then | |||
return | |||
end | |||
-- Is the local player collidable with the ped? | |||
local isCollidable = isElementCollidableWith( localPlayer, tPed["thePed"] ) | |||
-- Toggles the colision with the ped. | |||
setElementCollidableWith( localPlayer, tPed["thePed"], not isCollidable ) | |||
end | |||
-- Adds a command handler to enable/disable colisions with the ped | |||
addCommandHandler("togglecol", toggleColisionFunc) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 07:01, 19 March 2014
This function can be used to check whether specified element is collidable with another element.
Note: You can only use this function with the element types listed below.
Syntax
bool isElementCollidableWith ( element theElement, element withElement )
Required Arguments
- theElement: The element which colliding you want to get
- withElement: The other element which colliding with the first entity you want to get
Returns
Returns true if the elements collide with eachother, false otherwise.
Example
This example adds the command togglecol which toggles the collision between the player and ped.
Click to collapse [-]
Clientlocal tPed = {} addEventHandler( "onClientPlayerSpawn", localPlayer, function() local x, y, z = getElementPosition(source) if isElement(tPed["thePed"]) then destroyElement(tPed["thePed"]) end -- Creates a random ped near player tPed["thePed"] = createPed(math.random(209, 238), x+1, y+1, z) end ) function toggleColisionFunc() if not isElement(tPed["thePed"]) then return end -- Is the local player collidable with the ped? local isCollidable = isElementCollidableWith( localPlayer, tPed["thePed"] ) -- Toggles the colision with the ped. setElementCollidableWith( localPlayer, tPed["thePed"], not isCollidable ) end -- Adds a command handler to enable/disable colisions with the ped addCommandHandler("togglecol", toggleColisionFunc)
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement