IsElementCollidableWith: Difference between revisions
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(Added OOP syntax introduced in r6987) |
(add Weapon to supported element types) |
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*[[Vehicle]] | *[[Vehicle]] | ||
*[[Object]] | *[[Object]] | ||
{{Added feature/item|1.5.9|1.5.8|21348| | |||
* [[Element/Weapon|Weapon]] | |||
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==Syntax== | ==Syntax== |
Revision as of 21:32, 7 October 2022
This function can be used to check whether specified element is collidable with another element.
Note: You can only use this function with the element types listed below.
Syntax
bool isElementCollidableWith ( element theElement, element withElement )
OOP Syntax Help! I don't understand this!
- Method: element:isCollidableWith(...)
- Counterpart: setElementCollidableWith
Required Arguments
- theElement: The element which colliding you want to get
- withElement: The other element which colliding with the first entity you want to get
Returns
Returns true if the elements collide with eachother, false otherwise.
Example
This example adds the command togglecol which toggles the collision between the player and ped.
Click to collapse [-]
Clientlocal tPed = {} addEventHandler( "onClientPlayerSpawn", localPlayer, function() local x, y, z = getElementPosition(source) if isElement(tPed["thePed"]) then destroyElement(tPed["thePed"]) end -- Creates a random ped near player tPed["thePed"] = createPed(math.random(209, 238), x+1, y+1, z) end ) function toggleColisionFunc() if not isElement(tPed["thePed"]) then return end -- Is the local player collidable with the ped? local isCollidable = isElementCollidableWith( localPlayer, tPed["thePed"] ) -- Toggles the colision with the ped. setElementCollidableWith( localPlayer, tPed["thePed"], not isCollidable ) end -- Adds a command handler to enable/disable colisions with the ped addCommandHandler("togglecol", toggleColisionFunc)
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement