SetElementCollidableWith: Difference between revisions

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{{Note|When you do not know what "addCommandHandler" is Check the Wiki Page.}}


==See Also==
==See Also==
{{Client element functions}}
{{Client element functions}}

Revision as of 17:50, 28 February 2012

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This function can be used to set an element to collide with another element. An element with collisions disabled does not interact physically with the other element.
Note: You can only use this function with the element types listed below.

Syntax

bool setElementCollidableWith ( element theElement, element withElement, bool enabled ) 

Required Arguments

  • theElement: The element which colliding you want to change
  • withElement: The other element you wish the first entity to collide with
  • enabled: A boolean to indicate whether elements should be able to collide with eachother (true) or not (false)

Returns

Returns true if the collisions were set succesfully, false otherwise.

Example

Click to collapse [-]
Client

function ghostmode_on()
	local localPlayer = getLocalPlayer() -- Getting the Local Player
	local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID
	for index,vehicle in ipairs(getElementsByType("vehicle")) do --LOOP through all Vehicles
		setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the Other vehicles.
	end
	outputChatBox("You are now a Ghost :P",thePlayer)
end
addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command.


[[{{{image}}}|link=|]] Note: When you do not know what "addCommandHandler" is Check the Wiki Page.

See Also