SetElementCollidableWith: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (No need for ipairs when pairs is more than enough. | Removed player argument in outputChatbox as the client version doesn't require it.) |
||
Line 28: | Line 28: | ||
function ghostmode_on() | function ghostmode_on() | ||
local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID | local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID | ||
for index,vehicle in | for index,vehicle in pairs(getElementsByType("vehicle")) do --LOOP through all Vehicles | ||
setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the | setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the other vehicles. | ||
end | end | ||
outputChatBox("You are now a Ghost :P" | outputChatBox("You are now a Ghost :P") | ||
end | end | ||
addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command. | addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command. |
Revision as of 16:56, 4 November 2019
This function can be used to set an element to collide with another element. An element with collisions disabled does not interact physically with the other element.
Note: You can only use this function with the element types listed below.
Syntax
bool setElementCollidableWith ( element theElement, element withElement, bool enabled )
OOP Syntax Help! I don't understand this!
- Method: element:setCollidableWith(...)
- Counterpart: isElementCollidableWith
Required Arguments
- theElement: The element which colliding you want to change
- withElement: The other element you wish the first entity to collide with
- enabled: A boolean to indicate whether elements should be able to collide with eachother (true) or not (false)
Returns
Returns true if the collisions were set succesfully, false otherwise.
Example
Click to collapse [-]
Clientfunction ghostmode_on() local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID for index,vehicle in pairs(getElementsByType("vehicle")) do --LOOP through all Vehicles setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the other vehicles. end outputChatBox("You are now a Ghost :P") end addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command.
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement