SetElementLighting: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set...") |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]], [[weapon]].}} | {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]], [[Element/Weapon|weapon]].}} | ||
{{Note|Lighting is calculated in real-time, so you will likely need [[onClientRender]] or [[onClientPreRender]].}} | {{Note|Lighting is calculated in real-time, so you will likely need [[onClientRender]] or [[onClientPreRender]].}} |
Latest revision as of 03:02, 31 December 2024
Syntax
bool setElementLighting ( element theElement, float lighting )
OOP Syntax Help! I don't understand this!
- Method: element:setLighting(...)
- Variable: .lighting
- Counterpart: getElementLighting
Required Arguments
- theElement: The element whose lighting you want to change.
- lighting: The lighting value that you want to set.
Returns
Returns true if the function was successful, false otherwise. This function can fail if called right after element creation.
Example
Script Example Missing Function SetElementLighting needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement