SetElementLighting: Difference between revisions

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Created page with "{{Client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.}} {{Note|Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.}} ==Syntax== <syntaxhighlight lang="lua"> bool setElementLighting ( element theElement, float lighting ) </syntaxhighlight> {{OOP||element:set..."
 
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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]], [[weapon]].}}
{{New feature/item|3.0161|1.6.0|22862|This function changes the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]], [[Element/Weapon|weapon]].}}


{{Note|Lighting is calculated in real-time, so you will likely need [[onClientRender]] or [[onClientPreRender]].}}
{{Note|Lighting is calculated in real-time, so you will likely need [[onClientRender]] or [[onClientPreRender]].}}

Revision as of 03:02, 31 December 2024

ADDED/UPDATED IN VERSION 1.6.0 r22862:
This function changes the lighting value for the specified element. This can be a player, ped, vehicle, object, weapon.
[[{{{image}}}|link=|]] Note: Lighting is calculated in real-time, so you will likely need onClientRender or onClientPreRender.

Syntax

bool setElementLighting ( element theElement, float lighting )

OOP Syntax Help! I don't understand this!

Method: element:setLighting(...)
Variable: .lighting
Counterpart: getElementLighting


Required Arguments

  • theElement: The element whose lighting you want to change.
  • lighting: The lighting value that you want to set.

Returns

Returns true if the function was successful, false otherwise. This function can fail if called right after element creation.

Example

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See Also