SetElementRotation
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Sets the rotation of elements according to the world (does not work with players that are on the ground).
Tip: New scripts should set confirmPedRotation to true when using this function on peds. This will prevent quirky old behaviour. |
Syntax
bool setElementRotation ( element theElement, float rotX, float rotY, float rotZ [, string rotOrder = "default", bool confirmPedRotation = false ] )
Required Arguments
- theElement: The element whose rotation will be set
- rotX: The element's rotation around the x axis in degrees
- rotY: The element's rotation around the y axis in degrees
- rotZ: The element's rotation around the z axis in degrees
Optional Arguments
- rotOrder: A string representing the rotation order desired when interpreting the provided euler angles. If omitted, default value is "default". Allowed values are:
- "default": default MTA behavior prior to 1.1, where rotation order depends on element type
- "ZXY": rotation about the Z axis (up), then about the resulting X axis (right), and finally about the resulting Y axis (front). This is the default rotation order for objects
- "ZYX": rotation about the Z axis (up), then about the resulting Y axis (front), and finally about the resulting X axis (right). This is the default rotation order for vehicles
The default rotation order for peds/players is -Z-Y-X but this rotation order (set using "default" on peds) can not be set manually on other element types since it only exists due to historical and backward compatibility reasons. Specifying a rotation order other than "default" allows the same angles to be uniformly used on several elements without having to consider their type.
- confirmPedRotation: Relevant only for peds and will be ignored for other element types. A bool which should be set to true to ensure the ped rotation is correctly set in all circumstances. Failing to set this argument may result in the ped rotation being inverted whilst it is in the air and other inconsistencies. The default value of false is for backward compatibility with scripts which may depend upon the incorrect behaviour.
Returns
Returns true if the element rotation was successfully set and false otherwise.
Example
How to correctly set the rotation for a ped:
Click to collapse [-]
Clientfunction pedRotate ( ) local rotX, rotY, rotZ = getElementRotation(localPlayer) -- get the local players's rotation setElementRotation(localPlayer,0,0,rotZ+10,"default",true) -- turn the player 10 degrees clockwise end addCommandHandler ( "turn", pedRotate )
When a player used the command "turn" and they are the driver of a vehicle the vehicle will rotate 10 degrees clockwise
Click to collapse [-]
Clientfunction carRotate( ) if isPedInVehicle(localPlayer) then -- if the local client is in a vehicle localVehicle = getPedOccupiedVehicle(localPlayer) if getVehicleController(localVehicle) == localPlayer then -- if the local client is the controller (driver) of the vehicle local rotX, rotY, rotZ = getElementRotation(localVehicle) -- get the local client's vehicle rotation setElementRotation(localVehicle,rotX,rotY,rotZ+10) -- turn the vehicle 10 degrees clockwise end end end addCommandHandler ( "turn", carRotate )
Changelog
Version | Description |
---|
1.3.1-9.04680 | Added conformPedRotation argument |
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement