GetVehicleComponents: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New feature/item|4.0140|1.3.1|4748|
{{New feature/item|3.0131|1.3.1|4748|
This function gets a table of the components currently on a [[vehicle]].
This function gets a table of the components currently on a [[vehicle]].
}}
}}


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">table getVehicleComponents ( vehicle theVehicle )</syntaxhighlight>
table getVehicleComponents ( vehicle theVehicle )
{{OOP||[[vehicle]]:getComponents|components}}
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The [[vehicle]] you wish to get the components of.
*'''theVehicle:''' The [[vehicle]] you wish to get the [[Vehicle_Components|components]] of.


===Returns===  
===Returns===  
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)
)
</syntaxhighlight>
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
This example draw all components names on the player screen.
<syntaxhighlight lang="lua">
addEventHandler ( "onClientRender", root,
function()
if isPedInVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) then
local veh = getPedOccupiedVehicle ( localPlayer )
for v in pairs ( getVehicleComponents(veh) ) do
local x,y,z = getVehicleComponentPosition ( veh, v, "world" )
local wx,wy,wz = getScreenFromWorldPosition ( x, y, z )
if wx and wy then
dxDrawText ( v, wx -1, wy -1, 0 -1, 0 -1, tocolor(0,0,0), 1, "default-bold" )
dxDrawText ( v, wx +1, wy -1, 0 +1, 0 -1, tocolor(0,0,0), 1, "default-bold" )
dxDrawText ( v, wx -1, wy +1, 0 -1, 0 +1, tocolor(0,0,0), 1, "default-bold" )
dxDrawText ( v, wx +1, wy +1, 0 +1, 0 +1, tocolor(0,0,0), 1, "default-bold" )
dxDrawText ( v, wx, wy, 0, 0, tocolor(0,255,255), 1, "default-bold" )
end
end
end
end)
</syntaxhighlight>
by '''FusioN'''.
</section>
</section>


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}
[[Category:Needs Example]]

Latest revision as of 05:04, 15 April 2017

This function gets a table of the components currently on a vehicle.

Syntax

table getVehicleComponents ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getComponents(...)
Variable: .components


Required Arguments

Returns

Returns a table containing the name of the component as the key and visibility flag of that component as the value

Example

Click to collapse [-]
Client
addCommandHandler ( "gvc",
    function ( )
        local theVehicle = getPedOccupiedVehicle ( localPlayer )
        if ( theVehicle ) then
            for k in pairs ( getVehicleComponents ( theVehicle ) ) do
                outputChatBox ( k )
            end
        end
    end
)


Click to collapse [-]
Client

This example draw all components names on the player screen.

addEventHandler ( "onClientRender", root,
function()
	if isPedInVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) then
		local veh = getPedOccupiedVehicle ( localPlayer )
		for v in pairs ( getVehicleComponents(veh) ) do
			local x,y,z = getVehicleComponentPosition ( veh, v, "world" )
			local wx,wy,wz = getScreenFromWorldPosition ( x, y, z )
			if wx and wy then
				dxDrawText ( v, wx -1, wy -1, 0 -1, 0 -1, tocolor(0,0,0), 1, "default-bold" )
				dxDrawText ( v, wx +1, wy -1, 0 +1, 0 -1, tocolor(0,0,0), 1, "default-bold" )
				dxDrawText ( v, wx -1, wy +1, 0 -1, 0 +1, tocolor(0,0,0), 1, "default-bold" )
				dxDrawText ( v, wx +1, wy +1, 0 +1, 0 +1, tocolor(0,0,0), 1, "default-bold" )
				dxDrawText ( v, wx, wy, 0, 0, tocolor(0,255,255), 1, "default-bold" )
			end
		end
	end
end)

by FusioN.

See Also