GetVehicleRotation

From Multi Theft Auto: Wiki
Jump to: navigation, search

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


This function gets the rotation of a vehicle along the X, Y, and Z axes in degrees.

Note: rotation Z returns value in CCW (counter-clock wise). So 3 o'clock is not 90 degrees, it's actually 270 degrees and 9 o'clock is not 270 degrees, it's 90 degrees. To fix this use: rotZ = (360-rotZ)

Syntax

float float float getVehicleRotation ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle whose rotation you want to retrieve.

Returns

Returns three floats indicating the X, Y, and Z rotations of the vehicle in degrees, or false if the specified vehicle does not exist.

Example

This example creates a vehicle and gets its rotation:

local newHydra = createVehicle ( 520, 1024, 1024, 1024 ) -- create a Hydra
local rx, ry, rz = getVehicleRotation ( newHydra ) -- get the vehicle's x, y and z rotations and store them in rx, ry, and rz
outputChatBox ( "Current rotation: " .. rx .. " " .. ry .. " " .. rz ) -- output the rotations

See Also

FROM VERSION 1.6 r7485 ONWARDS
FROM VERSION 1.6 r7485 ONWARDS