GetVehicleType: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Server client function}}
{{New feature|3|DP3|
{{New feature|3|1.0|
This function retrieves the vehicle type
This function retrieves the type of a vehicle (such as if it is a car or a boat).
}}
}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string getVehicleType ( vehicle theVehicle )
string getVehicleType ( vehicle theVehicle )
string getVehicleType ( integer modelId )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[vehicle]]:getVehicleType|vehicleType}}
'''OR'''
<syntaxhighlight lang="lua">
string getVehicleType ( int modelId )
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''vehicle:''' The vehicle element or id.
*'''vehicle:''' The vehicle element to get the type of.
 
'''OR'''
 
*'''modelID:''' A vehicle model ID


===Returns===
===Returns===
Returns a ''string'' with vehicle type or ''false'' if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers). Works server- and clientside.
Returns a ''string'' with vehicle type or ''false'' if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers).
 
Possible strings returned:
{{VehicleTypes}}
 
==Example==
'''Example 1:''' In this example when a player enters an airplane, it displays a message welcoming the player onboard.
<syntaxhighlight lang="lua">
function enterPlane(theVehicle, seat, jacked)
    if (getVehicleType(theVehicle) == "Plane") then
        outputChatBox("Welcome onboard!", source)
    end
end


'''types:'''
addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane)
Automobile<br /> Plane<br /> Bike<br /> Helicopter<br /> Boat<br /> Train<br /> Trailer<br /> BMX<br /> Monster Truck<br /> Quad
</syntaxhighlight>


==Example==
'''Example 2:''' In this example player gets message what type of vehicle he just entered.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function enteredVehicleType(theVehicle, seat, jacked)
outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source)
end


addEventHandler("onPlayerVehicleEnter", getRootElement(), enteredVehicleType)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 17:14, 4 April 2016

This function retrieves the type of a vehicle (such as if it is a car or a boat).

Syntax

string getVehicleType ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getVehicleType(...)
Variable: .vehicleType


OR

string getVehicleType ( int modelId )

Required Arguments

  • vehicle: The vehicle element to get the type of.

OR

  • modelID: A vehicle model ID

Returns

Returns a string with vehicle type or false if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers).

Possible strings returned:

  • Automobile: Cars, vans and trucks
  • Plane
  • Bike: Motorbikes
  • Helicopter
  • Boat
  • Train
  • Trailer: A trailer for a truck
  • BMX
  • Monster Truck
  • Quad: Quadbikes

Example

Example 1: In this example when a player enters an airplane, it displays a message welcoming the player onboard.

function enterPlane(theVehicle, seat, jacked)
    if (getVehicleType(theVehicle) == "Plane") then
        outputChatBox("Welcome onboard!", source)
    end
end

addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane)

Example 2: In this example player gets message what type of vehicle he just entered.

function enteredVehicleType(theVehicle, seat, jacked)
	outputChatBox("You entered ".. getVehicleType(theVehicle) ..".", source)
end

addEventHandler("onPlayerVehicleEnter", getRootElement(), enteredVehicleType)

See Also