SetVehicleComponentRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New items|3.0151|1.4|
{{New feature/item|4.0140|1.3.1|4715|
This function set component rotation for [[vehicle]].
This function set component rotation for [[vehicle]].
}}
}}

Revision as of 20:37, 25 October 2012

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function set component rotation for vehicle.

Syntax

bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ )

Required Arguments

  • theVehicle: The vehicle you wish to set component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • rotX: The component's rotation around the x axis in degrees.
  • rotY: The component's rotation around the y axis in degrees.
  • rotZ: The component's rotation around the z axis in degrees.

Returns

Return true if component rotation was set successfully, false otherwise.

Example

TODO

--TODO

See Also